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  1. My Projects
These are projects I've built and worked on or am currently working on.
InThere Projects
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Some screenshots of the micro games I worked on at InThere. These games have a goal to teach certain ways of thinking or aspects of a professional field. They are developed in a high-pace environment and meant to be played in short bursts. This should help the player to remember the knowledge over a longer period of time.
Rüners
 
Rüners is a game created at the Global Game Jam Hilversum 2016.
The global game jam is a 48 hour themed game jam where small teams create a game according to a theme within 48 hours.
 
We've created a 2 vs 2 brawler. The theme was "Rituals". We designed the game to have a ritual, placing the right runes on the right spots on your island. The goal is to get all runes on your island while keeping the other team from achieving their goal. You can throw stones hit other players or use special power ups. 
 
The game was designed by 2 people, art was created by 2 people and me and the game was programmed by me and another.
 
Download and source here
MultiShooter2D
 
A game I developed in my free time where up to 4 players can play against eachother and shoot at eachother or the world. Each block has it's own special ability and can be destroyed exploded or used for powerups. 
 
After developing this in my spare time I've also used this game in a course about databasing and dataprocessing where we, a team of 2,  created a heatmap of the players movement using JSON generation from runtime. 
 
Slipp 'n Park
 
This is a game that has been released on iOS and Android. The goal of the game is to park all cars.
 
This game is a reinterpretation of Sjuffel, which is listed below, incorporating some new ways of playing and improving on the looks and code. 
 
The game also has a level editor to create your own levels.
 
This game has been programmed in such an efficient way that it will run at 1500 fps. Only the animations and models are using a significant amount of computing power.
 
 
 
 
 
 
Bumping Buggy (Design Patterns)
 
This was a game designed for a class called Design Patterns. It encorporates a lot of design patterns and it scored me a 10/10 for the class. 
 
The goal of the game is to hit the other player into the water.
 
 
Formula Student THUAS
 
Formula Student is an international race event for Formula Style cars built by students. I've worked at the team of the The Hague University of Applied Sciences in Delft.
 
I've created a racing game with this team based on the real car. The game has a couple of races to drive and an open world option. 
 
The game can be controlled using the keyboard, a controller, a force feedback steering wheel, with incorporated force feedback and I've even incorporated a special controller using the real racing car as a controller.
Qubox
 
Qubox is a highly addictive puzzle game which makes use of colors. The rules of Qubox are simple, you get a color and fill a tile with that color. When you make a straight row of 3 tiles with the same color, the surrounding tiles will turn white again. But when you make a row of only 2 tiles with the same color, you'll be game over. You'll also be game over when you've filled the entire field with colors! Try to fill as many tiles as possible and get the highest score!
 
 
Can you beat the score?
Download for Android here!
 
eMotion
 
eMotion is a game about how our perception of the world can literally change the world around us. eMotion encourages you to change your look at the world and see where it takes you.
 
eMotion is a project that was born at the Global Game Jam 2014 in Amsterdam. In a team of 5 we made a completely new type of platform game. We wanted to make something that was never done before. The result was eMotion.
More Here or try Playing eMotion.
HoverMadness
 
Hovermadness is a new project, founded in September '13, the game is due to be finished in Januari 2014, and will be released for PC as soon as possible after that. 
The game is a futuristic racer, with gravity working towards the track. This gives an entirely new dimension to racing games. 
Also will it have a splitscreen multiplayer to get the nostalgic feel of playing with friends back.
 
This was made using Unity3D and C#
Download here
Project AAG
 
This was my main project at my internship at the Netherlands Aerospace Centre (NLR). The game was meant to test competencies of Dutch Apache pilots. 
This game is mostly about what happens in the background and not about the graphics, unfortunately due to secrecy I can not go into further details. 
 
This game was designed by an NLR designer. I and one other intern produced the entire game, code to art & animations. The game is built using 3D models but played 2D. I also made a custom level generator for this game. All the maps are generated and can be saved or loaded at runtime.
Flappy C++

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As I started learning C++ in April 2014,  I wanted to make a couple of little games in C++. So I made a copy of the popular game "flappy bird". 

 

This was my first game in C++ using OpenGL.

 

I produced this game within 4 hours with no prior knowledge of OpenGL or graphics related components in C++.

Super Stick Man

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A game I've made at the end of 2012. It's a puzzle platformer. I made this so that the main character is able to move crates around. Once he moved them he can get on top of them and use the crates to his advantage. 

 

This was a Flash/AS3 game made for school.

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Simple Platformer C++
 
As to look further into C++, after making the Flappy game, I took on the challenge of a simple platformer.
 
With 3 hours of hard work I managed to produce a small and simple platformer with a really nice feeling to the controls.
 
After the levels are done, the game resets it self to the first level.
Sjuffel

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A game I have been working on, in a team, for 5 months. (Januari 2013 - June 2013) The goal of the game is to get your grandma or grandpa to the finish by sliding into obstacles or the other grandma or grandpa. A fun and challenging multiplayer puzzle game.



Sjuffel was made in Java, using a selfbuilt controller or the keyboard. The controller was built using an Arduino Board.

 

My role in the development of sjuffel was programmer/designer. I programmed about 75% of it's features, not counting the arduino. I programmed the main gameplay mechanic and a level editor so that we could produce levels more quickly. As for design, I helped create the final idea of the gameplay.

Multiplayer Collection
 
In march of 2014 I started working on a collection of multiplayer board games, from TicTacToe to some medieval board games like Nine Men's Morris. 
 
I am planning to finish this project before june of 2014.
 
This project was built using C# in Unity3D. I use Maya for the models.
Donald Duck Weekblad Game

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We've jus finished development on our fabulous Donald Duck game. In this game you walk around Duck City and talk to typical Disney characters. All of these characters will want to do some kind of trade with you. It's up to you to make sure everyone gets the item they desire. 

 

I've been project manager and lead programmer for this project. This project was made using Flash/AS3 in a timeframe of 6 months in which we worked about 10 hours a week. 

 

Play

Sheep Herd Game

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A little project of mine exploring my own capabilitys of making games. You control a dog wich wants to lead the sheeps into their pen. The sheeps ofcourse do not want to go in to the pen. 



This game was a little project of mine to see if I could figure out some small mathematical problems in the beginning of learning how to build games.

 

​I made this game mid 2012.

 

This game was built using Flash/AS3

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